Plask.ai: AI-Powered Motion Capture and 3D Animation Platform
• Converts 2D video footage into 3D motion data.
• Ideal for animators, game developers, and digital creators.
• Eliminates need for expensive motion capture hardware.
• Supports real-time previewing, motion cleanup, retargeting, and export to industry-standard formats.
• Streamlines animation workflows and accelerates content creation across games, film, and metaverse applications.
AI-powered motion capture from standard video footage
No hardware or mocap suits required
Web-based animation editor with real-time previews
Supports FBX, BVH, and GLB export formats
Retarget motion data to custom 3D characters
Clean and fine-tune animations directly in the browser
Integrates with Unity, Unreal Engine, and Blender
Optimized for games, virtual influencers, and cinematic production
Fast, accessible, and cost-effective mocap solution
Ideal for solo creators, studios, and remote teams
What is Plask used for?
Plask is used to convert 2D video footage into 3D motion capture data for animation.
Do I need motion capture equipment to use Plask?
No, Plask uses AI to extract motion from video, eliminating the need for mocap suits.
What file formats does Plask support for export?
Plask supports FBX, BVH, and GLB formats for use in popular 3D software.
Can I edit animations inside Plask?
Yes, Plask includes a web-based editor for cleaning and retargeting animations.
Is Plask suitable for game development?
Absolutely. Plask integrates with Unity and Unreal Engine and is widely used in game and virtual content creation.